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.fsb 文件扩展名

开发商: Firelight Technologies
文件类型: FMOD Sample Bank File
你在这里因为你有,有一个文件扩展名结尾的​​文件 .fsb. 文件与文件扩展名 .fsb 只能通过特定的应用程序推出。这有可能是 .fsb 文件是数据文件,而不是文件或媒体,这意味着他们并不是在所有观看。

什么是一 .fsb 文件?

.fsb文件扩展所使用的FMOD软件。它通常是附连到声音文件。这些.fsb声音文件都普遍使用在游戏中无论是效力于Xbox和其他类型的游戏比赛。任何平台都可以使用.fsb文件扩展他们的文件,但该文件的扩展名是高度与游戏相关的格式。如果.fsb文件在游戏和游戏机都没有用,它们也被用作声音文件的音乐和其它音频文件,虽然他们的工作最好与游戏声音文件。除了 ​​是一个声音文件,它也主要使用的生化奇兵游戏,第一人称射击游戏的游戏文件。 .fsb文件可以打开使用适当的应用,如心火技术创建的软件无论是FMOD沙盒,防爆FMOD编程API和FMOD Designer中。这些文件可以不管用户有,只要合适的软件安装的是什么操作系统打开。

如何打开 .fsb 文件?

推出 .fsb 文件,或者你的电脑上的任何其他文件,双击它。如果你的文件关联的设置是否正确,这意味着应用程序来打开你的 .fsb 文件将其打开。这是可能的,你可能需要下载或购买正确的应用程序。这也有可能是你有正确的应用程序在PC上,但 .fsb 文件还没有与它相关联。在这种情况下,当您尝试打开一个 .fsb 文件,你可以告诉Windows的应用程序是正确的该文件。从这时起,打开 .fsb 文件将打开正确的应用程序。 点击这里修复.fsb文件关联错误

打开一个应用程序 .fsb 文件

Firelight Technologies FMOD Ex Programmers API

Firelight Technologies FMOD Ex Programmers API

FMOD Ex Programmer’s API is a sound engine that revolutionizes sound system for multimedia developers, sound engineers, audio designers, game developers and musicians. It provides both low-level API and data-driven API [used with FMOD Designer]. It maximizes headroom and sound quality by using floating point calculations along with full 32bit interpolation. Submixing, flexible routing and output channel choices are provided with its node-based architecture. Input channels can be connected to any output channel using simple 2D matrix. You can output to stereo, mono, 7.1, 5.1, Dolby Pro Logic or Pro Logic 2. 14 DSP effects are provided such as echo, reverb, chorus, etc. FMOD Ex supports compressed formats such as MP2, MP3, XMA, ADPCM, etc. Compressed samples can be sequenced or looped with other samples without clicks, gaps or other effects. FMOD’s encoder manages your audio’s destination format. It supports a lot of formats such as OGG, MOD, WAV, MIDI, etc. You may add your own codecs using its plug-in support. You can play your files up to 16 channels. You can make realistic soundscapes by filtering, applying volume, Doppler effect to stereo, mono and multichannel samples and surround panning. You can make transitions from one ambience to another using 3D reverbs. You can use Head-Related Transfer Function [HRTF] for 3D realism using headphones. Thousands of sounds in a game can be played at once using Virtual Voices. FMOD Ex Programmer’s API supports Linux, Windows, Mac, Sony PSP, PSP3, PSP Vita, Apple iPhone and iPad, Xbox 360, Wii, Wii U, Android and Google Native Client.
Firelight Technologies FMOD Designer

Firelight Technologies FMOD Designer

FMOD Designer 2010 is software intended to create game sound and to make it more convenient for game audio designers to produce it so they can devote more time in their creativity. It features FMOD Unreal Engine 3, an audio integration that offers flexibility with game engines such as Scaleform, Vision Engine, Unreal Engine, BigWorld, Unity and CryENGINE. FMOD provides default audio solution for CryENGINE, Unity and BigWorld. You can easily adjust settings of multiple sound effects using the Graphical Bulk Editor. It supports and provides a customized graphical interface for pitch & pitch randomization, volume & volume randomization, fade in & out, reverb wet & dry levels, rolloff curve, min & max distance and playback behavior. The Multi-Track Editor lets you create complicated sound effects like weapons, car engines, crowd simulations, backgrounds or ambiences. It creates sound effects with dynamic response to game events. You can use game parameters to create different sounds within sound effects and to control DSP properties and effects. You can create musical transitions from one genre to another. You can use reverb presets provided by FMOD or create your own. FMOD’s network audition allows you to do live mixing. Its profiler allows you to monitor your memory and CPU usage while playing a game. You can split and compress your audio files and assign them to sound banks for you to control your memory usage. FMOD Sound Bank Files are formatted as FSB. They are created with FEV files that contain the metadata for the audio event utilized by the game program code to create sounds during playing. Game installation files are often packaged with FEV and FSB files. FMOD supports audio formats such as XMA, VAG, MP2, MP3, CELT, PCM, GCADPCM and ADPCM. FMOD Designer 2010 can manage and create content that serves multiple language markets and target platforms in a single project. It supports Mac, Windows, Linux, iPad, iPhone, Wii, Xbox 360, PS2, PS3 and PSP.
Firelight Technologies FMOD Sandbox

Firelight Technologies FMOD Sandbox

Using FMOD Sandbox, Firelight Technologies' audio design application, the user can choose from different states of realistic audio experience. They can move around freely from any perspective to listen to their choices. This software is intended as a tandem with FMOD Designer for exploring 3D parameters to be applied to sound. The FMOD Ex Sandbox has stable versions and ones under development for Windows and Mac platforms. File formats that are recognized by FMOD Sandbox include FSB files that are created as FMOD Sample Bank files. FMOD Designer has sound banks that are intended for storage of sound files that are split and compressed to maximize the user’s memory usage. For example, the user can split a game sound by assigning music into one bank and the character sounds into another bank. The user can choose the compression settings for each bank. Using sample rate optimization, the user can compress the size of the banks without compromising audio quality.


要小心,不要重命名扩展 .fsb 文件,或任何其他文件。这不会更改文件类型。只有特殊的转换软件可以从一个文件类型更改一个文件到另一个。


文件扩展名是一组三个或四个字符在文件名的末尾,在这种情况下, .fsb. 文件扩展名告诉你它是什么类型的文件,并告诉Windows哪些程序可以打开它。窗户经常关联一个默认程序的每个文件的扩展名,这样,当你双击该文件,程序会自动启动。当该程序不再是您的PC上,有时可以得到一个错误,当您试图打开相关的文件。


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